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News and musings related to the CG world and my dealings with it.

Golden Hand of the Leech

By howardgardnercg, Mar 10 2019 08:40PM

I've recently completed work on another horror-themed music video project, this time for experimental noise band Pillars of Golden Misery. It was treated as a lower priority job and I completed it in around four weeks while other work was also in progress. Daz 3D and Maya were both used to create meshes and surface texturing was done using both Photoshop and Sculptris. This video contains quite a lot of dynamic fluid simulation, which I achieved using Maya's Bifrost tool. A few sequences were also produced using the fractal rendering tool Mandelbulb 3D, with After Effects being the compositing/editing tool to bring all the pieces together.

Watch here:

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